Coverage, stated up front
"The Deep Layers are filled with Corrupted vessels, reacting to sound, movement, and each other."
- They react to sound
- They react to movement
- They react to each other
Community The store page states three reactions and stops. What people usually quote are the consequences, which are ours to draw and not theirs to stand behind:
- So noise is what gets you found — the first clause, read as a consequence
- So pulling one can pull the group — the third clause, read the same way
- How they move is the readable tell, more than how they look
What that leaves undocumented: every individual enemy, its behaviour, its health, its damage, and its name. The community count for the demo was nine types. The 1.0 feature list adds New Enemies, Elite Encounters and a Boss Encounter without saying how many.
Why the names below are not official
Here is the clearest evidence that community naming is exactly that. In a single Steam thread, one player asked about an enemy they called the Soul Snatcher; the player who answered discussed the same enemy as the plague doctor. The community has not settled on one name for one enemy — so no site should be presenting any of them as the game's own.
Sites that do list these as official names also tend to add stats to them. There are no published stats. Our sourcing policy covers why we would rather hand you a shorter, labelled list.
The names players use
| Player name | Era | What players report | Source |
|---|---|---|---|
| Plague Doctor / Soul Snatcher | Demo | Beaked-mask silhouette. Players report it taking your Spark and then heading straight for your unoccupied body to destroy it. | Thread |
| Kamikaze / bomb child | Demo | Lights a fuse and closes on you. Players report you cannot simply outrun it once the fuse is lit and it is near. | Thread |
| Eyeclops | Demo | Single-eye silhouette; named by players for the shape, not by the developers. | None |
| Bat Guy | Demo | Player shorthand for a winged-looking Corrupted seen in the demo layers. | None |
| Stalker | Demo | Named for the behaviour players report — following at a distance rather than charging. | None |
| Skull Head | Demo | Descriptive player nickname for a skull-silhouette Corrupted. | None |
| Peekaboo | Demo | Player nickname for a Corrupted that players describe as appearing and vanishing around corners. | None |
| Crawlers | Demo | Low, ground-hugging Corrupted in player reports. | None |
| Deeper Mutants | 1.0 | Blanket player term for the tougher Corrupted encountered further down. | None |
| Vessel Snares | 1.0 | Player term for hazards that trap a vessel rather than chase it. | None |
Community Every row above. The Era column matters: entries marked Demo come from discussions before the 7 August 1.0 release, which rebalanced difficulty and added enemies. Some of it may no longer hold.
Read the Source column literally. Two rows trace to a specific thread; the other eight are names in circulation that we cannot pin to a single original post. We are not going to invent a link to fill the column in. Showing you where that line falls is the point of having it.
Counterplay players actually describe
Two enemies have documented answers rather than just names, both from demo-era discussion:
- Plague Doctor — Players report dropkicking it to stun it long enough to escape, or baiting it toward a pit or trap and dropkicking it in.
- Kamikaze — One player's method: dropkick it as it lights the fuse, which buys enough distance to run — provided you have the stamina.
Both rely on the dropkick, which is the move new players most often do not know they have — see how to play. Beyond that, the general answers are noise discipline and leaving your body as a Spark, since the Corrupted do not treat an empty vessel as a target.
Elites and the boss
Officially confirmed to exist, effectively undocumented otherwise. Players report the Elite portal appearing from around player level 5. That, and an honest account of what nobody has worked out, is on the Corrupted Elite page.
What we will add, and what we will not
Official arrives the moment the developers name an enemy — patch notes count, and we check them weekly. Until then this page stays short.
What will not appear here: invented names, invented health values, invented spawn rates, or a tier list of enemies nobody can measure. More enemies are officially coming in September, per the roadmap, and they will be listed the same way — with whatever the developers actually say about them.