The one rule that decides value
Smash furniture for resources or feed them into the Grinder for gold.
That is the whole of what the developers have published about the loot economy: two outputs, one Grinder. No item values, no price table.
Community Everything below this line is player-reported and consistent across sources, but it has never been confirmed by Beck & Branch Games. The decision it feeds into — resources or gold — is covered in full onthe scrap versus grind page, and if this is your first run, start with the beginner guide.
The three glint tiers
| Tier | What it looks like | What to do with it |
|---|---|---|
| T1 — No glint | Ordinary furniture and fittings — the bulk of what a run turns up. | This is what the Grinder is for. Do not spend inventory space on it once you are carrying anything that glints. |
| T2 — Glint | Carries a visible shine. Players consistently report these are worth more than plain furniture. | Worth the slot. Carry it out intact. |
| T3 — Strong glint | The brightest shine tier players describe. Reported as the highest-value pickups. | Prioritise over everything else in the run, and get it out undamaged. |
Rules that change what a run is worth
- Breaking an item lowers what it is worth. Smashing your way through a room is how you find loot, but the loot itself is worth less once damaged — so hit the room, not the payload.
- There is no cart or wheelbarrow. Haulage is done with empty containers found in the level, so route planning matters more than carry upgrades.
- Every haul splits two ways: resources or gold. Scrapping returns building resources for the Outpost; the Grinder converts items to gold. Which one you need depends on what your Outpost is short of, not on the item.
Why there is no gold-value table here
Search this topic and you will find sites quoting exact figures — common furniture at 10–40 gold, rare pickups at 200–500, damaged goods at 60% of base value. We checked those sources on August 15, 2026. Every one of them is an auto-generated site, their numbers disagree with each other, and some describe mechanics we can find no evidence for at all, such as timed market windows for selling.
None of it traces back to the game or the developers. So we are not going to reprint it with a fresh coat of paint. When a source worth trusting appears — the developers publishing values, or a datamine the community can check — the table at the top of this page fills in, and this section says so.
That policy applies to the whole site, not just this page —here is how we decide what counts as a source. New items are also a moving target: the developers havecommitted to new constructs and a new vessel within the month.