What the developers have published
Nothing. There is no weapon list, no damage number, no attack speed, no durability figure and no tier guidance anywhere in official material. The 1.0 feature list mentions Many New Items and an Enchantment & Repair Machine — a name, and nothing about any specific weapon.
Community A machine called Enchantment & Repair suggests weapons have durability and can be modified. That reading is ours; the developers published the name and stopped, so we are not going to write it up as a mechanic.
That is why this page is not a numbered tier list with letter grades against measured damage. Nobody has those numbers. Sites presenting them made them up.
The four weapons
Community Consistently reported by players, never confirmed by the developers.
| Weapon | Player rating | Unlock | Why |
|---|---|---|---|
| Mallet | B | Starting weapon — the one you are handed in the tutorial | Available from the very first run; No unlock cost |
| Hammer | S | Unlocked through the Outpost inventory tier rooms | Highest reported single-hit damage; Silent — does not pull extra Corrupted |
| Sword | S | Tier 3 | Faster swing than the Hammer; Silent; Good against grouped enemies |
| Gun | A | Unlocked through the Outpost inventory tier rooms | Only ranged option — kills before the Corrupted reach you |
The one thing that actually decides the ranking
It is not damage. It is noise. The official part is narrow — the Corrupted react to sound, and to each other. Community The consequence players draw, and we agree with, is that a gun kills the thing in front of you and pulls whatever else was close enough to react.
So the community ranking is really a statement about the game's core tension rather than about the weapons. Quiet wins because the fight you avoid costs nothing.
Where players disagree
Community Worth knowing before you take any ranking at face value. The prevailing view puts the Hammer near the top. But one demo-era player, writing about difficulty, listed "the hammer is ineffective" among their complaints, alongside a weapon they called a bat having too little range.
We are not going to resolve that for you, because resolving it would require numbers that do not exist. Take it as a signal that weapon feel varies a lot with your room upgrades — one player's advice was to build the damage-adding rooms before buying a gun, after which "its not so bad". See how to play for what upgrades actually give you.
Names you may have seen that are not real
Weapon names circulating on auto-generated sites do not appear in any official material and are not used here. If a page offers you a weapon roster longer than four with confident stats attached, that is the tell.
Related reading: the beginner guide for why noise matters more than damage, and the enemies page for what you are swinging at.